﻿using System;
using System.Collections.Generic;
using System.Text;

namespace com.lover.astd.common.model.attack
{
    public class ScopeCity
    {
        //<city>
        //  <cityid>1</cityid>
        //  <areaid>111</areaid>
        //  <scopeid>1</scopeid>
        //  <playerid>59398</playerid>
        //  <citytype>1</citytype>
        //  <isspecial>1</isspecial>
        //  <citylevel>182</citylevel>
        //  <playername>傲世、Ta</playername>
        //  <citybanner></citybanner>
        //  <cityflag><![CDATA[巭]]></cityflag>
        //  <arreststate>1</arreststate>
        //  <privilegemap></privilegemap>
        //  <skin>2</skin>
        //  <cityskin>0</cityskin>
        //  <relation>1</relation>
        //  <attackednumleft>0</attackednumleft>
        //  <attackedbyyou>false</attackedbyyou>
        //  <nation>1</nation>
        //</city>
        public int cityid;
        public int scopeid;
        public int playerid;
        public int citylevel;
        public int citytype;
        public int arreststate;
        public int nation;
        public int protectcd;
    }
}
